|God of War: Chains of Olympus|
|Developer:||Ready at Dawn|
|ESRB rating:||Mature (M)|
A PSP entry into the franchise was first revealed with the release of God Of War II via a teaser on the back of the game's manual.
God Of War: Chains Of Olympus serves as a prequel to the trilogy on PS2 and PS3, and helps to further explain the events in God Of War I and II. It also explains certain dialogue between Kratos and Atlas in God of War II, and also explains how Atlas ends up holding up the earth.
WARNING: WILL CONTAIN SPOILERS.
Set before the beginning of God of War, the opening scenes depict Kratos as a slave to the Gods whims. The Gods of Olympus send Kratos to Attica in order to defeat the Persian Army, who have started their assault on the city. After fighting Persian soldiers, Kratos encounters The Basilisk, a creature sent upon the city by the Persian Army. After initially defeating The Basilisk, Kratos follows it further into the city. On his way, he encounters and defeats the Persian King. At this juncture, Kratos gains his first magic power (both in the game, and in his life) - the Efreet. Kratos progresses further through the city, before finally facing - and defeating - the Basilisk.
Frustrated at being sent on such mundane tasks, he screams at the Gods. However, the world is soon plunged into darkness, as Kratos sees the sun-chariot crashing into the Earth. He heads to the crash site, and encounters a strange fog. Kratos battles his way through a host of enemies, before arriving at the crash site. Once there, Kratos talks to Athena via her statue, and she informs him that Morpheus, the God of Dreams, has taken advantage of Helios' absence and put the Gods in a deep slumber so that he may spread his darkness on Earth. She tasks him with rescuing Helios and returning the sun to the sky.
Entering the Temple of Helios, Kratos sees a statue of Eos, and she begs him to save her brother, Helios, who has been kidnapped by the Titan, Atlas. Kratos fights his way to the Caves of Olympus, and meets Eos herself, who has been weakened. She tells him that she will make sure that Kratos is freed from his servitude if he helps Helios. Kratos, having been betrayed and lied to by the Gods before, is reluctant to help, yet proceeds to do so.
Going back to the Temple of Helios, Kratos frees the spirits of the three fire steeds, and restores them. The horses take Kratos to the Underworld, where he sees a bright light glowing in the distance, a-top a pillar holding up the Earth. He recognizes it as Helios' aura, and makes his way towards it. On the way, he meets against Charon, the ghostly figure who transports spirits across the River Styx. Kratos, however, is refused passage across the river. Kratos attempts to destroy Charon, but is defeated and sent to the pits of Tartarus.
In Tartarus, Kratos sees that the chains which once held Atlas are broken - confirming Eos' story. Fighting his way through Tartarus, Kratos acquires the Gauntlet Of Zeus, the weapon which will allow him to defeat Charon. He fights his way back to the Underworld, where he re-encounters, and this time defeats, Charon. Kratos rides the boat across the River to the Temple of Persephone, on the shores of which he catches a glimpse of his deceased daughter, Calliope, playing her flute. Fighting his way through the Temple, he comes face to face with Persephone, wife of Hades, tasked with caring after the souls in her care as if they were her own children. She grants Kratos' wish to see his daughter in the fields of Elysium, but first tells Kratos to release all of his evils by giving up his powers and becoming a mortal once again. He does so, and vows never to leave his daughter again.
Once he has lost his powers, Persephone reveals her true intentions - she was the one who freed Atlas. Bitter at being tricked by Zeus into becoming Hades' wife, she wishes to break the pillar holding the earth, destroying herself and everything else with her. Atlas, who now has the power of Helios, has already started destroying the pillar.
Kratos realizes that to save the world, he has no choice but to abandon his daughter - he is thus doomed never to reunite with his family. Casting a deaf year to Calliope's pleading, he turns away and proceeds to destroy the pure souls in the Elysium Fields, in an effort to regain his power once more. Once he has regained all his powers, Kratos battles with Persephone atop the pillar, defeating her. During the fight, the pillar is also destroyed, forcing Atlas to hold the Earth up or be flattened himself. While Kratos justifies his actions to Atlas, stating he had no choice, Atlas prophesies that they will meet again.
Helios restored, Kratos feels exhaustion and falls to the Earth from the Chariot. Just before he lands on a cliff, his fall is halted by Athena and another God (possibly Zeus or Helios, but officially unidentified), who approach his unconscious body. They take away his powers, as well as the Sun Shield and the Gauntlet of Zeus, and leave him there. The unidentified God suggests on helping further, to which Athena replies, "He will live. They have to."
Blades of Chaos: Kratos' signature weapons, given to him by Ares. They are two blades chained his wrists, capable of causing great amounts of damage when fully upgraded.
Gauntlet of Zeus: Kratos takes it from a statue of Zeus while in Tartarus. With it, he can deliver stone shattering blows.
Efreet: Gained on defeating the Persian King. Summons an Efreet which pounds the ground around Kratos. Similar to Poseidon's Rage.
Light of Dawn: An ability for the Sun Shield, allowing Kratos to reflect projectiles.
Charon's Wrath: Obtained on beating Charon. Stops smaller enemies from moving, and inflict damage on large ones.
Sun Shield: Obtained in the Temple of Helios. Allows Kratos to block and parry attacks.
Triton's Lance: Obtained in the Caves of Olympus. Allows Kratos to swim indefinitely under water.
The gameplay is broadly similar to that of previous God Of War games, with some changes made in control scheme due to the lack of buttons on the PSP in comparison to the PS2. Kratos still wields the Blades Of Chaos and as he progresses through the game can upgrade these and any other weapons/magic he procures. The game also featured several new enemies not seen in other God Of War installments.
 Technical Specifications
God Of War: Chains Of Olympus was the first game to harness the full power of the PSP, and came bundled with a firmware update which allowed the PSP to use the full clock speed of it's processor as opposed to the half used prior to that. As such, Chains Of Olympus runs effortlessly on the system, equalling it's versions on PS2. However, this comes at a cost to the PSP's battery life, with Chains Of Olympus consuming more power than the average PSP game.