God of War: Chains of Olympus
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|God of War: Chains of Olympus|
|Developer:||Ready at Dawn|
|ESRB rating:||Mature (M)|
A PSP entry into the franchise was first revealed with the release of God Of War II via a teaser on the back of the game's manual.
God Of War: Chains Of Olympus serves as a prequel to the trilogy on PS2 and PS3, and helps to further explain the events in God Of War I and II. The games opening sequence involves Kratos being sent to the besieged city of Attica by Athena in order to help repel the invading Persian Army. Kratos also encounters a Basilisk within Attica, and defeats both it and the Persian King. However, following this victory, Kratos sees the sun falling from the sky, plunging the world into darkness. Left with little choice, Kratos follows the fading light, which takes him through the city of Marathon, now covered with the dense fog of Morpheus, the God of Dreams.
The gameplay is broadly similar to that of previous God Of War games, with some changes made in control scheme due to the lack of buttons on the PSP in comparison to the PS2. Kratos still wields the Blades Of Chaos and as he progresses through the game can upgrade these and any other weapons/magic he procures. The game also featured several new enemies not seen in other God Of War installments.
God Of War: Chains Of Olympus was the first game to harness the full power of the PSP, and came bundled with a firmware update which allowed the PSP to use the full clock speed of it's processor as opposed to the half used prior to that. As such, Chains Of Olympus runs effortlessly on the system, equalling it's versions on PS2. However, this comes at a cost to the PSP's battery life, with Chains Of Olympus consuming more power than the average PSP game.
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